Elden ring closed beta2/28/2023 ![]() For the purposes of the demo, there are five character presets to choose from, though of course there'll be an extensive character creator in the main game. It's fair to say I played it a lot - for just short of 23 hours, in fact - and I think I've scoured pretty much every inch of West Limgrave, the starting area for the game. And let me tell you, it is a generous helping of early game Elden Ring. What is for sure is that the gaming success story of the year is completely overshadowing what's happened with its great predecessors.Ahead of the Elden Ring Closed Network Test - or beta by any other name - we were lucky enough to get early access to the build for a few days. Perhaps Bandai Namco should just address the issue with a bit of transparency. Perhaps FromSoft will drop a fix tonight. Perhaps it was just the perfect storm, and will pass. They are also, and this is perhaps the most important point, magnificent games that just don't work as they should do on PC-and haven't for months-while no-one seems to want to say when or if they will again. The Souls games have been an incredible part of gaming's last decade, and are so widely influential the name became a genre. It's one hell of a way to treat a series that, as of 2020, had sold 28.7 million copies for Bandai Namco. That is surely unthinkable, but they are currently being sold as singleplayer games only. The situation is not in the least bit helped by the fact that all the 'online' Steam tags in the Souls games have now been removed, which obviously stoked fears that online would not be returning in any form. The closest we got was that it should have an update to give soon in mid-April, which subsequently didn't materialise. I've contacted Bandai Namco at various points over recent months for comment, as have other PCG staff, but the publisher's not saying anything. There is nothing on when Souls players on PC can expect to be able to play these games properly again. The problem now even has its own parody twitter account: Just under four months without even saying 'we're working on it' makes it feel like the games are stuck in limbo. This is not just a PvP issue: core elements of the game's singleplayer experience, like the messaging system, are online functions. They've sold incredibly well, people have paid good money for them, and the online play is a fundamental part of the appeal. Whatever the reasons, these are not 'ancient' titles with no reasonable expectation of support. ![]() ![]() It's hard to shake the sense that either Elden Ring's success has focused too much attention elsewhere, or that this exploit may be an even worse problem (in terms of restoring the games' functionality) than it appears. The Dark Souls games have now been offline for most of 2022, with no news of a fix, or even a suggested timeframe for a fix, and the publisher just doesn't seem to want to say anything. FromSoft subsequently ensured that it was not present in the release version of Elden Ring. That's bad, right? It's obvious why the immediate action was removing the online elements from PC entirely (the games still work fine on consoles), but the real problem seems to be that this hit just before Elden Ring became the biggest game in the world.Īn interesting twist is that, when the exploit was first being talked about, it was apparently present in the Elden Ring closed beta test. "In Dark Souls 3, a malicious attacker abusing this would have been able to reliably execute a payload of up to 1.3MiB of shellcode on every online player's machine within seconds." ![]() "It is related to the matchmaking server and thus much more severe, since you do not need to partake in any multiplayer activity to be vulnerable due to another matchmaking server vulnerability. "Contrary to popular belief, this is NOT a peer-to-peer networking exploit," writes tremwil. "In Dark Souls 3, a malicious attacker abusing this would have been able to reliably execute a payload of up to 1.3MiB of shellcode on every online player's machine within seconds." tremwil
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